Kingdom of Merrhen

Merrhen
Merrhen is similar in many ways to its close neighbouring territory to the north. It’s nature is primarily green fields of grass, small forests and rolling hills all the way to the west where it meets the ocean. In the east its capital city lay on the shores of Lake Eforat, perhaps the most famous and beautiful of lakes to have ever existed in Vandimion.

The region is not without its burdens however, as it also borders with the rocky Badlands to the south; regions outside of the Empires control too unruly to challenge. On the slopes and in the valleys of the mountains in the east large forests separate them from The Great Desolation; a vast desert wasteland which harbours dangers of all kinds. These forests are famous, one of which has been appropriately dubbed “The Haunted Forest” as the past incursions of evil from the east has left its permanent traces in both the creatures and the trees - very few venture there.

The capital city itself saw its complete destruction in the great war and has only recently been rebuilt by the help of Aezrya’s Alliance in the fight against evil - an alliance made up of all good races of the world. Because of this the city of Volk is the most welcoming of all human capitals to races that would normally be considered as “lesser” by the Empire. This naturally sparks a great deal of friction between its leadership and the Emperor.

The policies practiced  in Merrhen sees to it that the region is culturally rich and has a plethora of lifeforms thriving under its rule. Large tribes of minotaur travel the green fields and forests, orcs and goblins inhabit the mountains and halflings, gnomes and goliaths are a frequent sight to behold. Even elf colonies have found peace in these lands.

Because of the freedom and abundance of life and magic in the territory it also attracts negative attention from those who seek to feed off of it. Monsters and evil creatures are not uncommon to find traces of in the countryside or the mountains, even dragons have found a home in the far south on Dragon’s Perch. Raiders of savage tribes come down from the mountains and wastelands to the south to pillage and rape but are mostly kept at bay by strong garrisons along the border.